An App That


Phywe has been developing and supplying modern e-learning systems that support science in the classroom for a wealth for years. In supporting the company for the launch of a new mobile app, TEAMS stepped back into the role of a student to see what it takes to turn the average student into an excited scientist.

Phywe is well-known for its broad offering of scientific equipment, experiments, and solution systems. When we met with Phywe to talk about the development of a new app that would allow students to take measurements on their smart phones, we used it as a rich opportunity to put ourselves into the role of a student.

By stepping into the role, our UX and design experts focused on one major question: How can we make science education more attractive for students? As classrooms move increasing toward interactive methods of teaching, the theme of ‘interactivity’ and ‘two way dialogue’ played a big role in shaping the team’s direction.

Much research has pointed to the fruitful benefits of interactive learning in science classrooms, including better retention of knowledge and turning traditionally passive students into active de facto teachers who enjoy explaining results. This all follows suit with Phywe’s aim, which is to offer user-friendly, innovative and easy-to-operate products that engage students.

Learning More About User Needs

Phywe offers a wealth of knowledge on what’s happening in today’s schools. Staying in tune with our interactivity theme – which closely matches the preferred learning styles of today’s students, we plotted out a multi-function measuring app. Feeding the app back into Phywe’s online learning platform was an collaborative way to connect students and teachers to finding assignments and results.

Building a multi-functional interface

One of the first steps was to see how we could better organize the results from scientific projects and make those results easier to comprehend.  By doing so, students can develop a better connection with assignments—also providing an easier way to understand the results. Pouring our energy into the intelligence and the visualization of the results, our interface designers played with different ways in displaying the data.

Another important step was to make the app into a multi-function measuring device – differentiating it from other scientific apps that typically offer one function. Our interface designers polished up multiple functions, allowing students to upload their results to Phywe’s online platform – or giving them the option to share it with their friends.


The app was successfully launched, showcasing a multitude of displays and functions – capable of making the most dispassionate student a true advocate.

Staying in tune with Phywe’s mission, future trends, and students learning styles from the first meeting all the way up to the launch of Phywe Measure is exactly how TEAMS works – absorbing the interests of all stakeholders to fuel an empathetic design process. TEAMS is proud to support our future generation of up-and-coming scientists.

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